Lately I’ve been feeling a little restless with the day-to-day monotony of life, my mind is aching for the kind of stimulation that you got in school when you would have to learn and overcome completely new problems everyday. Not wanting to incur yet another hideous student debt I took to the App Store instead to see if I could find any interesting brain-busting apps out there that could put my wandering mind to rest. That’s when I came across Sukeima – The Quest, by Phillipe FUNK an interesting little puzzle app which incorporates an adaptation of the popular Go, Chess and Sudoku games as well as the ancient math’s problem of the ‘knight’s tour’.
The aim of the game is to travel around different worlds with your friendly owl companion and complete the 100+ different puzzles out there to collect all of the gemstones and become a Sukeima master.
The graphics are rather beautiful with soft colourful watercolours of a traditional Japanese mountainside that make up the back drop and peaceful instrumental gong like music that might be more at home in a guided mediation than an addictive gaming app.
Your owl friend will be there to encourage you along the way as you complete the levels and begin to master the tricks of the famous knights tour problem – a sequence of moves on a chessboard in which the knight piece, moving in its ‘L’ shape formation, has to visit each square only once.
The app is free to start with but once you’ve rinsed through your first 3 bonus lives then you’ll have to pay to continue from there. £0.79 per 5 lives or if you’re struggling to complete the puzzle in time £5 for 30 lives with the ability to purchase additional ‘magic minutes’ to relieve you of any stress.
It’s not all anime owls and manga-like laughter though, it seems the app makes its money not only from in-app purchases but also a fairly heavy barrage of timed advertorials as well. I understand it’s the nature of the beast to either have to pay for a great app or suffer through 5 second videos of a game you’re quite unlikely to play – but to have both in my opinion is a little excessive.
Sukeima’s desire to match the ancient art of Go or sudoku with the addictive and fun qualities of games such as candy crush is not a bad one and has landed them being nominated in both the Best Mobile App Awards the the SB App Awards, however I think that a little less greed and a bit more attention on user satisfaction could help Sukeima go a long way.