Colour Flick, a new game by Matthew Falzon, is designed to test your reactions, patience, and skill. As the player, it’s your job to flick a colored ball from the center of the screen into a corresponding color that resides within a surrounding circle. Easy, right?
While the premise isn’t exactly difficult to grasp, the execution left me challenged and wonderfully surprised in equal measure. With six varied game modes to choose from, each coming with their individual trials to overcome, Colour Flick continues to have its hooks in me, as I strive to climb higher on the leaderboards.
Climbing said leaderboards is the only real aspect of multiplayer in sight. But with no annoying microtransactions limiting your progress, and a slew of single player game modes designed to keep you coming back again and again, Colour Flick exceeds in spades, never becoming tired under its reserved reach.
As you dive into the various game modes, you’ll discover their cunning ability to test a player’s skill, with modest yet effective obstacles, each piling onto one another for devilish impact. Within the game’s signature mode, ‘Infinite Classic’, you’re tasked with flicking the ball past rotating blockers, shrinking spaces, multiple shades of the same color, and all within a strict time limit.
Game modes such as ‘Timed Rotation’ and ‘Infinite Chaos’ ramp up the challenge in engaging, self-explanatory ways, but it’s the addictive ‘Challenges’ mode where I found myself putting most of my time. It’s here where you’ll find over 90 levels, each getting gradually more demanding than the last. And while every mode has a time limit on each flick, Challenges emphasizes this to a far greater extent.
Progressing through any mode rewards the player with Colour Flick’s form of currency. This then allows you to unlock a custom icon for the center ball. While simple and purely cosmetic, I found myself oddly drawn to discover what the next icon was – a coupling carrot on the end of a leaderboard-chasing stick.
Throughout my time with Colour Flick, I never once encountered a bug or crash. I was continuously impressed by the game’s smooth performance, as well as its approach to visual and audio design. These aspects complement each other beautifully, and are an understated success on multiple levels.
For example, the audio being the right mix of concentration-enforcing, without becoming distracting, goes hand-in-hand with the bold colors that pop from a solid black background. Strengthening the cohesive experience are further elements, such as the omission of a static countdown timer – instead electing to visually express urgency through color expanding from the center ball.
If there is one slight misstep found within Colour Flick, it’s its implementation of a video ad after each game. But don’t run for the hills just yet – the ad is completely optional. However, watching it allows you to carry on after a “game over”. This second chance, while available to all, will inherently influence the leaderboard system to benefit those who are willing to watch a 30-second ad over those who aren’t.
This minor issue aside, Colour Flick is a must-play for mobile gaming enthusiasts. Its addictive gameplay is the epitome of easy to learn, but difficult to master.
So pick it up for free over on the App Store today, and have your reactions tested with a spot of color.