Assassin’s Creed Odyssey: What Are the Critics Saying?

It’s been a year since the last Assassin’s Creed was released and now the way is over. Assassin’s Creed Odyssey is available to the masses come Friday, October 5 and you can pre-order your copy on Amazon. Some of the biggest gaming critics have already got their hands on a copy and have a lot to say.

Here are a few snippets of what the critics have to say:

Tom Phillips, Eurogamer

Thankfully Odyssey is a game that entertains despite these things and because of them. As the Assassin’s Creed series continues its metamorphosis from an open-world map-cleaner into a deep action role-playing game, the franchise’s focus has shifted effortlessly into a place where godlike powers and mythical artefacts are now a major part of its everyday parlance. Who needs the Eiffel Tower when you have spooky forests and Medusa? What began last year with Origins’ god bosses and its beautiful afterlife-set Curse of the Pharaohs expansion is expanded on here with a storyline centred on a bloodline descended from the series’ First Civilisation and a weapon – your weapon – which quickly makes the regular Hidden Blade look like a cosplay knock-off. If one item sums up the change evident in Odyssey, it’s this.

Arthur Gies, Escapist Magazine

Assassin’s Creed: Odyssey, of course, has the inherent strength of its setting. Greece holds a unique sway on the Western imagination, and Ubisoft has leveraged it fantastically here, grounding it where necessary and letting more magical moments take the fore when it makes sense. The result isn’t a world of gods and monsters per se, but Odyssey successfully makes it feel like maybe those gods and monsters were there just a minute ago. There’s a real sense of magic here that few open world games ever manage.
Assassin’s Creed Odyssey uses 2017’s Assassin’s Creed Origins as a jumping off point in its simplified traversal controls, in its massive changes to combat, and all the other ways that matter. Origin was a soft reboot for the series, an exercise in mechanical refinement that was long overdue, and it was, by and large, an excellent, universally appreciated shift for Assassin’s Creed.

Heather Alexandra, Kotaku

Assassin’s Creed Odyssey is huge. Each new boundary is broken down the moment you reach it, the game world spilling out and expanding further and further than you can possibly imagine. It is big in the same way the Great Pyramids or Empire State Building are big, the result of untold amounts of labor and artistry distilled into something remarkable yet intimidating. It’s not a sandbox. It is a world, with all of the beauty, anxiety, and inconsistency that entails.

Brandin Tyrrel, IGN

For the first time in an Assassin’s Creed game, we get a choice of whether to play exclusively as a man or a woman: siblings Alexios and Kassandra. True, as far as the story’s concerned they’re effectively the same character, but even though they’re superficial there are some meaningful differences. Namely, Kassandra’s voice acting is generally more consistently well done than that of her brother.

Andrew Webster, The Verge

As with most Assassin’s games, there’s a lot of repetition in Odyssey, but for the most part, it’s enjoyable. The thrill of figuring out how to kill a target who is surrounded by dozens of guards still remains. I’m also completely in awe of the depth of the world. It’s absolutely huge, and the level of detail is stunning, especially when you eventually make your way to the larger cities, like Athens. I really hope that Ubisoft adds an educational mode like in Origins, for those of us who want to explore without getting killed by guards. My one complaint is that the wildlife is a little too wild; at times it felt like I was playing Far Cry, fighting off a constant barrage of lions, bears, and boars, when all I wanted to do was enjoy a nice horseback ride.