Red Dead Redemption 2: What are The Critics Saying?

The wait is almost over, probably the most anticipated game of 2018 will be available in the UK tomorrow the 26th October. Red Dead Redemption 2 is this year must have titled game from the studio of Rockstar Games. Jump into the wild, wild west of action, train robberies, shootouts and the occasional horseback riding. The game seems to have taken seven years and hundreds of millions to complete. No doubt it’s going to be huge and I will go as far as saying, it’s the most realistic game ever made. There are a select few that got their copy and have been playing throughout.

So what are the critics saying about such an amazing game? See a snapshot of what some of the biggest names in gaming have to say.

Luke Reilly, IGN

Red Dead Redemption 2 stands shoulder-to-shoulder with Grand Theft Auto V as one of the greatest games of the modern age. It’s a gorgeous depiction of an ugly period that’s patient, polished, and a huge amount of fun to play, and it’s combined with Rockstar’s best storytelling to date. Even after finishing the long story I can’t wait to go back and play more. This is a game of rare quality; a meticulously polished open world ode to the outlaw era. Looking for one of this generation’s very best single-player action experiences? Here’s your huckleberry.

Edmond Tran, Gamespot

A lot of work has obviously been poured into the game’s world, animation and cinematic presentation, in an attempt to create an experience that looks to impress you at every stage. It’s little surprising how superficially familiar Red Dead Redemption 2 feels at first–this absolutely plays like a Rockstar Games title. But that’s not a bad thing, and there’s a lot to be said for the sheer amount of new, intricate systems which apply to the world, your weapons, your horse, Arthur himself, and how all of that can interact. We’ve only had the briefest of glimpses at the laundry list of genuine additions, but the level of depth that they suggest is certainly an incredibly enticing prospect, and we can’t wait to experiment with them further.

Kirk Hamilton, Kotaku

It is human nature to pursue greatness, even when that pursuit brings destruction. It is also human nature to pursue achievement as an end unto itself. Red Dead Redemption 2 is in some ways emblematic of those pursuits, and of their hollowness. The game is saying that progress is cancer and that humanity poisons all that it touches, but it was forged at the apex of human progress. Its gee-whiz technical virtuosity has a built-in expiration date, and in ten years’ time, the cracks in its facades will be much more apparent. At unimaginable cost and with unsustainable effort, it establishes a new high-water mark that will perpetuate the entertainment industry’s relentless pursuit of more, accelerating a technological arms race that can only end at an inevitable, unfathomable breaking point.

Keza MacDonald, The Guardian

There can be no doubt that this is a landmark game. It is a new high water-mark for lifelike video game worlds, certainly, but that world is also home to a narrative portrait of the wild west that is unexpectedly sombre and not afraid to take its time. With very few exceptions, the many stories that Rockstar’s writers have set out to tell about this group of outlaws land perfectly, the enjoyable twists and turns of individual missions and chapters feeding into an exciting, sophisticated and absorbing larger narrative – and the stories that you discover yourself within its world are no less compelling. Around 2,000 people worked very hard (probably too hard, in some cases) to make this game possible. Every last one of them should be proud of their contribution.

Andrew Webster, The Verge

But the near-obsessive attention to detail, along with a new gameplay structure that centres around a family-like group of outlaws, makes Red Dead Redemption 2 the most convincing open-world game I’ve ever played. Except for a few rare instances, everything you’re doing in the game feels right, as if you were actually a bank robber trying to get by in the Old West. Those small details make the simulation that much more compelling. You might be struck by the way mud builds up on Arthur’s boots on a rainy day or how his beard grows as time progresses.